I've always thought Ubisoft was genius having purchased the license to Prince of Persia, worked on their own engine, and then used the engine to boost an original story... turned it into Assassin's Creed.
Granted, didn't seem like much of an investment. Could have even been an old licensing deal still viable... or someone was contracted to release 'something' every x number of years.
Doubt it. Nothing Brøderbund-/TLC-related has ever been released through Pressman except that game and the Oregon Trail games. Generous of you to try and give them an out though.
Was just thinking, when someone says think outside the box....why does it have to be a box? Why can't it be anything you want? Like a closet? Or a door? Hehe
Why did we decide creativity requires escaping from something? Why do so many of our metaphors for creativity imply that ordinary thinking is a restriction?
It's because it hinges on the idea that everyone wants to be ordinary (aka "normal") and that being anything other should be punishable socially. It stems from imperial modes of thinking that harm people not white-cis-straight-abled-perisex-etc because the idea of normal is centred on "some guy"-isms
Why did we decide creativity requires escaping from something? Why do so many of our metaphors for creativity imply that ordinary thinking is a restriction?